A week of feedback
All Day Dying Demo » Devlog
So I wanted to thank everyone involved in making the game better, be it posting comments, videos or just linking it to a friend.
I certainly feel like the game got a very needed upgrade over the last week because of that. Here is some of what has been fixed, added or changed over this week from version 0.114 to 0.125
- changed the start of the first level (and the prologue overall) for easier understanding of the basic mechanics
- FOV slider
- animated tutorials
- better hitboxes
- more visual feedback (last remaining enemies location, abilities cooldown, kick cooldown, current health, etc...)
- mouse wheel to switch weapon
- black "smoke" bug fixed
- pistol teleport is now stable
- list of objectives left at the end of the level
- sound mixing fixed
- plus other minor fixes and changes
Looking at the feedback from the players it does seem that the frustration has been toned down, it was where I was the most unsure about and over time the frustration has been less present from update to update.
Making the timer optional
Still thinking about making the timer optional or not. I do like to have options in games, but this one change can have a huge effect on how the game is played.Files
ADD_125_32bits.7z 902 MB
Jan 25, 2019
Get All Day Dying Demo
All Day Dying Demo
Singleplayer Score Based Arcade FPS
Status | In development |
Author | paulojlopes |
Genre | Shooter, Action |
Tags | Arcade, Difficult, Fast-Paced, First-Person, FPS, High Score, Retro, Short, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Massive Update to DemoOct 08, 2020
- Demo ReleaseNov 20, 2019
- Steam Page AvailableNov 05, 2019
- Plenty of changesJun 05, 2019
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